The party started out leaving the Greywood from Bip’s in the morning. They noticed a large, black cat, with humanlike eyes stalking them through the treetops. While in the forest, they ran into an injured fighter (Evan “Furyedge” Valain) and a stern monk, his cousin (Reneea Valain). Ashoon healed Evanil, who had a serious, infected stab wound in his stomach. Out of gratitude, they stopped in their quest for treasure to accompany the party + Conrad to an abandoned manor to save the Eaves family.
After Rolan set some fires to distract, the party snuck into a window of the Manor’s west side using rope. They found several members of what seems to be a dark cult, the people wearing red robes, and fought their way to the basement. In the basement, Ashoon fell over a few times, some saved by Lash’s surprisingly amazing stealth and acrobatics, but eventually attracted more blood mages. The party fought 5 wearing robes they had seen before, then 1 extra with black and red robes. During their time in the Manor, several notes and books were taken detailing rituals and experiments.
After setting free an imprisoned maid, blacksmith, and soldier, the party continued towards a ritual room. There they found a creature with a black halo, black feathered wings, and chains across its chest. It was a long battle in which the creature consistently failed to hit them, but before it could be defeated, was destroyed by an unknown force that spoke inside its head. Clues indicate the creature—formerly a blood mage—had killed the wrong people and upset someone more powerful than him. It’s body unraveled into nothing.
The Eaves family was saved, and the Manor began to collapse almost immediately after a warning from Conrad. The party fought 2 more blood mages on the way out and escaped just in time. Ashoon learned he is not very good at sticking his landings. The party of now 11 went west, rested a bit, fought two clockwork creatures at 3am, rested some more, and then sent the freed prisoners home with Conrad. Conrad named the marked points on Maren’s map before leaving: a treasure trove and an ancient lair. He also mentioned something interesting in the Waln foothills.
The party headed west to Ellaerys’s trove, meeting Adrian along the way. Jostina bought a silver raven figurine, and Ashoon got health potions, a bloodied invitation, and a music box that made him feel nostalgic. A grumpy Adrian had been about to plunder the dungeon, but decided to go East instead to “Rangoon’s Lair” as the party would ruin his stealth, and he is “not a fighter.”
The party entered the cave, and came to a door with a glass mosaic on it. The figure on the door, a woman in a long dress, came alive and spoke with the party. Lash figure out the party needed to make the figure say the password, and they were able to enter.
The first room they went into contained a scythe trap and a water weird. The trap was disarmed and the weird defeated. The party plans to continue exploring next session.
EXP: 1000, 150 extra each for Rolan and Lash, 50 extra for Lash—because Lash
Moments Erica Liked
- Lash rolls 3 nat 20’s
- Lash saves Ashoon from falling
- Lash solves the door puzzle, because she is a brainy half-orc
- Lash is extra stealthy and also 7 feet tall
- Rolan knows the bad stuff is in the basement because “that’s where bad stuff always happens”